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The Way Of The Pixelated Fist Download] [addons]

Updated: Dec 8, 2020





















































About This Game The Way of the Pixelated Fist is a parkour and martial arts inspired free-roaming cinematic platformer. While it blends together the gameplay concepts of The Prince of Persia and Karateka, they are presented with refined controls and other modern innovations to give the game an intuitive and fluid feel.Players play as Dag in this successor to Jump/Boxer as he looks to complete the trials within the 36 Chambers scattered throughout a village hidden within a city's rooftops. The trials within the Chambers vary from each set, ranging from puzzle-solving to beat-em-up and stealth mechanics. Along the way, there will be many rival martial artists to beat in friendly sparring matches, martial arts masters to challenge, and a variety of platforming challenges throughout the hidden village.Features:Parkour-inspired platforming mechanics with tight and fluid controlsFighting game mechanics with an intuitive control-scheme designed to work within a side-scrolling platformerComplete the trials within the 36 Chambers consisting of puzzle-solving, beat-em-up, action and stealth-platforming challengesDefeat the Grand Masters hidden throughout the village, performing varied platforming challenges along the way during Dag's questSupports Xbox 360 Controller 1075eedd30 Title: The Way of the Pixelated FistGenre: Action, Adventure, IndieDeveloper:Blaze EpicPublisher:Blaze EpicRelease Date: 27 Apr, 2015 The Way Of The Pixelated Fist Download] [addons] This game has potential but I can't recommend it until all of the obvious bugs are fixed.The player frequently gets stuck on walls and stuff, then you have to restart the stage (back button on 360 controller).This happened to me a dozen times in the 5 minutes that I played.I quit after I jumped and flew into the sky.FIXED and I'm loving it.Combat is decent. Reminds me of Kung Fu on the NES, but without jumping. It's fun to wail on people and I've even gotten my\u2665\u2665\u2665\u2665\u2665handed to me once so far.The parkour platforming is fun and controls well. It's kind of like the original Prince of Persia but more fluid. Some of the obstacles feel like Super Meat Boy in that I died many many times before getting the rhythm down.The sound effects and music are appropriate and enjoyable.. I don't have comments for this game, it have some bugs.. This game is awesome and worth a shot.The controls are good.The animation is fine.The difficulty is balanced.The price is cheap.The fun is guaranteed.A retro-classic-look-like game which i find myself enjoying till the end.You can check this video too:https:\/\/www.youtube.com\/watch?v=C4ecuw1Ekp0&list=PL1yqWiFvAHOuwQNzdERQUNc-ZVtcfvW5Z. This game is a lot of fun and looks nice. Imagine if Kung-Fu (Thomas-X) for the nes was an open world parkour platformer. It's like that.. Yeah it's like one of those games you play when you have no internet and you have lots of time to repeat levels. Better than Super Meat Boy TBH.. When you think of parkour games, you probably think of mirror's edge, a game based on speed of completion. This game, is way more foccused on precision: you characther require's room to jump, change direction, he has some weight to him. I appreciate that, a lot. At the beggining it feels kinda jenky, but is pretty tight, which is my jam. What's also my jam is that while the controls are really simple, the combination of what you do and the way you do it gets really complex. You gotta calculate well when to jump, memorize and apply the timming of your punchs and kicks, and again, after a while, it's second nature. And the combat is really cool. Imagine if the first double dragon was more slow and thoughtfull. It's really fun testing stun timmings, moves' range and dash speed to make killer combos. But it's no all a love affair: the open world of this game is confusing, with lots of buildings that look the same you get easily lost; which is odd, the shapes of the buildings are what tells you what parkour habilities you can use, colours don't affect it:buildings could have different windows, colours and posters to differenciate then. Also, considering that there's a some impossible space going on(or so does it feel), it's weird that the world can't be a straigth line with one or two valleys. And the killing flaw is really problematic: the doors that leads to the chambers (challenge levels required to beat the game) some times simply don't open. Is it a bug? I thought it was either a previous chamber that I didn't complete or a npc I've missed, but one the doors, just one, told me I haven't complete the previous chamber; why didn't that message popped in the other doors? I really liked what I've played so far, but to continue is a risk: either I find out what was wrong with the doors and keep having fun, or I don't, and get increasilying frustated, and start to hate this "to be game" that I've loved. So, if you like the concept and have the money, try out a small simple idea for two hours and then leave it, thinking "that was a good while it lasted, gonna keep an eye out for this developer's next game". Which is what I'm doing.. First, the nice things: the game has vision and I really really like where it's going. Music and visuals feel good, and I am happy to have paid a couple of quid for it. The problem is: it has bugs: I got stuck into walls and sometimes the camera crops the wrong part of the screen (headless enemies). None of these are really bad, however the game could have been received better if those had been fixed before release.What I would recommend to the dev is to mark it as "early access" until those issues are fixed. Meanwhile I will leave the game there and try it again in a week or so to see if the issues have been addressed.I really like the game idea and I think there is potential to expand on it. I'd recommend to buy it anyway if you like the vibe as it costs less than a coffee.

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